
Hack & slash, action-adventure game for up to four players, shipped in fall 2009 for PS3 & Xbox 360.Responsible for polishing, fixing/rebuilding of outsourced levelsįairytale Fights - Playlogic GamesFactory.Improved lighting, collision, and performance for almost all levels, created assets & textures.Primary Level Artist, Level Designer and Lighting Artist of the team, built a majority of the levels.Successfully released in September 2016 as a PC exclusive.Classic arena FPS developed by Reakktor Studios as an early access title.Working with fellow video game enthusiasts, filling digital worlds with life, it still is my favorite hobby to this very day! Professional Work Toxikk - Reakktor Studios Today, I do specialize in the design, decoration, optimization, and especially the illumination and visual presentation of levels. And so a short-lived career in economics came to an untimely end (I spent most of my time drafting layouts during lessons anyway).

And it made one thing very clear: it's what I want to do for a living, no matter what.

Working with the very people who sparked my interest in the digital arts was a dream come true.

I published maps for various games, joined several modding projects and ultimately, won the second Make Something Unreal Contest.Įventually, Epic Games granted me my first glimpse into the games industry.
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I taught myself how to use it and dedicated "a lot" of time to my new-found hobby. When I stumbled across the very first Unreal Editor.
